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Dual Meet Tie Break Criteria - discussion

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Dual Meet Tie Break Criteria - discussion

Postby The Doc » Mon Feb 01, 2016 9:49 am

I am posting this HERE as well as on the OPEN FORUM.

PLEASE REPLY/DISCUSS on the OPEN FORUM....

============

For the third time this season I watched a High School dual meet match came down to the 6th Tie Break Criteria: Total number of FIRST points scored: Parkland-Easton match EPC #2 "A" vs #2 "B".

I THINK I have this correct:
1) In the FIRST period, the FIRST points scored can be: Penalty (1) or Take Down (2)...
2) In SUBSEQUENT periods, the FIRST points scored can be: Penalty (1), Escape (1), Take Down (2), Reversal (2), or Near-Fall (2 or 3).
3) In the event a wrestler is PINNED directly from a control position (start of the second or third periods) without intervening referee's scoring a Near-fall, there is a ZERO point total awarded.

Therefore:
1) FIRST POINTS SCORED must be at least total of 14 pts (unless someone is PINNED directly in the 2nd or 3rd periods without intervening Near-fall points registered by the Ref).
That is – EVERY match HAS to have a FIRST point scored (except as pinned): even if they all ended 1-0, there would be 14 total FIRST POINTS… and there CANNOT be more than 42 first points – 14 matches each with a 3NF scored first…
2) Given the importance of FIRST POINTS scored for both an INDIVIDUAL'S bout in the Ultimate Ride-Out/Tie Break as well as for the TEAM'S Dual Meet Tie Break criteria, one would expect that (in general, assuming the ESCAPE is easier than a TD/NF/R, not always true) every Coach would have every Wrestler to take DEFENSIVE position for the SECOND period...

Pennsylvania/NFHS PIAA Tie Breaker Criteria for Dual Meets:

In the event of a tie score at the end of a dual meet the following tie-breaker rules will be used:
1. Least number of team points deducted for flagrant or unsportsmanlike conduct.
2. Greater number of matches won.
3. Greater number of points for fall, defaults, forfeits or disqualifications.
4. Greater number of points for technical falls.
5. Greater number of points for major decisions.
6. Greater number of first points scored.
7. Greater number of points for near-falls.
8. Greater number of takedowns.
9. Greater number of reversals.
10. Greater number of escapes.
11. Fewer penalties for stalling.
12. Fewer stall warnings.
13. Fewer number of points for other infractions.
14. Flip of a disk.
The Doc
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